Wounds in games

So following up on my previous post about lingering damages after a near death… DMsGuildProductLogoLargeThere is one on the DM’s guild for that, so here is a review.

A review of Lingering Injuries by Damage Type by B.A. Morrier.

Content:

These are excellent tables, my only desire being I want longer tables. One of the best aspects of any RPG supplement is it’s ability to get the creative juices flowing and this certainly does that.

The ease of healing in D&D can often be viewed as unrealistic and exaggerated. The addition of more complications can help with that and ground this more, the use of these tables does so without introducing a significant slow down to game/narrative pacing which would make the game less fun.

I may have to work on making some expansions.

Presentation:

This is the only downer. So as a disclaimer, I have a degree in Digital Design even if I ended up in an entirely different career. So I can be nit-picky on some details, take that in consideration. The visuals are haphazard and not particularly consistent. The icons for damage type are a mix of clip art of a wide variety of visual styles. The pagination makes it hard to read, and I feel the tables really should never run over to the next page.

Additional Thoughts

I will not include as verbose a set of notes for each, but here is an expanded Bludgeoning Lingering Injuries table.

  • 1. Limp
  • 2. Broken Leg
  • 3. Broken Arm
  • 4. Broken Ribs
  • 5. Damaged Windpipe – Can’t speak and 1 level of exhaustion due to exertion
  • 6. Broken Nose  – Can’t smell
  • 7. Crushed ear  – Can’t hear due to constant ringing
  • 8. Dislocated Jaw – Can’t speak
  • 9. Concussion
  • 10. Bruised Stomach – can’t eat for several days due to pain, exhaustion until they can finally eat.
  • 11. Broken Hand – all fine dexterity skills at disadvantage unless cured
  • 12. Giant Bruise – disadvantage on charisma based skills