Amongst the cliffs exist a nearly floating spire of rock. Rough looking from a distance, the spire is carved in organic spirals with small designs in relief of the curves. To many it almost looks like decorated shellwork and more at home in some underwater scene.

The hanging spire is currently home to an eccentric sorceress and her pet flumphs.


1. The Dark observatory: this domed room is used to scry and can accurately show the positions of planets in illusion when commanded.

2. The Work rooms:

a. The Library

b. The drying room

c. The storerooms

d. The workroom

3. The Personal Quarters

a. The lounge

b. The master suite, wardrobe and flumph aerie

4. The Main halls

a. Entry Hall

b. Central column

c. Reading rooms

d. Gallery

e. Collections

5. The Kitchen, Pantry and Larders

a. Kitchen

b. Pantry and Larder

6. The Guest Quarters

a. Standard Quarters

b. Special Quarters

7. The Scenery Room



The Glass Monastery of Arachnia

In the hills there is a ruined city. Amongst the ruins is a black glass temple like structure. What it might have been built for originally is unknown, but lately it has become the base of operations for a spider cult.


A. The entrance hall has doors of bronze with a spiderweb motif and a sculpted spider statue resting on a scratched floor.

B. The priestly offices.

C. The dining preparation area

D. The kitchens

E. The inner courts

F. The inner walk. This corridor of shelves depicts holy scenes in miniatures.

G. The storage hall

H. The storage sheds

I. The mourning tree’s. These dead tree’s currently shelter a number of spider funnel webs.

J. The barracks

K. The sanctuary


Preparing for the end boss

So it is almost time for the big fight. We have done a bunch of fights on the TV projecting the map with Fantasy Grounds, but wanted the boss fight physical.

Since our primary gaming surface is two long folding tables and it is highly susceptible to bumps. Especially with a few younger players around the table it was unfeasible to use my one foot square mats and have the table gap shift mid battle.

My solution here is to make a 30×30 XPS foam grid to put on the table.

Once cut out and the lines scored with a pen. It was time to test the layout with my existing dungeon tiles, and some dungeon blocks.

Once it looks good, I use the Black Magic Craft technique of a mix of mod podge and black acrylic to base coat both sides. Then comes layers of spray paint. First a dull red letting a bit f the black show through, then a yellowish orange, followed by a bit more red.

The final step will be to make the other side a water base and put a sealant coat on it.



Giant lion/Sphinx ¬†shaped buildings are a a common trope. They are fun however and here is the home of a powerful gynosphinx who has been entrapped for centuries. I don’t think he is happy at the dwarves who imprisoned him, not that the descendants even remember.


The lord Ven of the Towers of Stone is a wizard of some renown. He also employs some of the most capable of chef’s, and has a whole cooking compound.

Everything from a dedicated fermentary (alcohols, pickles, vintagers etc), cheese house, smoking house, a line of large bread ovens, and a standard large kitchen.

Do be aware of the cooks, they pride themselves on their well made and super sharp knives and knife skills. Don’t snitch a bite without permission, you may lose a finger.



Huge trees are a staple of fantasy literature. Here is one with a town built inside. The market is housed within the large hollowed trunk of the tree. With wide avenues often packed with tents and awnings for the market. Other homes are built between the upper branches and a small palace within those upper branches.

At some point I should add a larger legend to this map.