So I got to dislike the easy phone scanner methodology so I stopped posting near real time. Finally I got the flatbed up and running and scanned in. To start with here are the first set previously posted.
Some of these have small stories/ideas attached and you can see them here:
This grand compound is designed around three courtyards. The front courtyard around the stables, guest and public areas. The central courtyard around the personal quarters of the reclusive patriarch and family. The back courtyard around the servant areas, kitchens and storage.
The family generally only interacts with guests from behind drawn gauze curtains. It has let to speculations the family is a bunch of werewolves or has a Medusa as part of the family.
The monks of the god Glaius take their devotion to the symbolism of the sword a bit too far at times. This includes their unusual monastery in the mountains near the dependency of Golim.
The blade houses the reception chamber, dormitory rooms, and the dining hall. The cross guard the well, storage area, and offices on the sides. The hilt itself hosts the kitchen and stairs to the cellar.
I think I have a better way to ingest images and post. So that is a plus. The poisoners of the Yuan-ti like most businesses seek out locations that make it easy to do their job. This natural cave with a large deep depression has been walled off into multiple pens for easy segmentation of the snake populations. Dimly lit and musty, the most dramatic sensation is the incessant sound of slithering snakes and chittering mice.
One location is set up for the cultivation of mice as an easy food source to later feed the snakes. Baskets on ropes are baited to encourage the creatures to enter them and be hauled up. Problematic customers or officials are easily disposed of by accidental falls from the stone ledges.
Rumor has it the poisoner Variss Klezzin has a secret cache of goods in a remote ledge of the cave.