Blind mans bluff

A blind Druid lives near a bluff and a waterfall. The noise of the river, the sound of the waterfall and the different trees and textures make it perfect for navigating with no sight.

  • A. The old Menhir
  • B. The druids hut
  • C. The deep waterfall
  • D. The giant home tree
  • E. The fallen basalt columns, known also as the dragons toothpicks.


Who supplies the Tavern

Clean water is hard to come by, alcohol will kill pathogens, and grain can rot quickly in moist environments. This is why grain based beers are so common in medieval fantasy, or perhaps just because modern people like to drink. Either way here is a brewery.


5th Floor: Water is pumped up to cisterns at this level as well as the grain hauled up with a lift and dropped to the mill below.

4th Floor: The grist milling station.

3rd Floor: First mixing of the mash

2nd Floor: Filtering and distribution

1st Floor: The fermenting tanks, casking room and stock and display room.


The mountains between the Dependency of Golim and Shovamhon make travel tricky. Mountain passes are difficult to navigate at times and one easy pass is made more difficult by a high cliff. Many generations ago a path up the cliff was made with multiple buildings on the cliff face. Both as a defensive measure against bandits or invasion and to house a group of helpful monks.


A. The Monastery of Youv

B. The House of the last hike or House of Last Defense. Used as a garrison for defensive measures.

C. The Resting house. A large cave in the side of the cliff provides ample room for resting and feeding cattle.

D. The House of Birds. This building contains an aerie for birds used in local communication and a retrofitted chamber of winds that is operated by the Order of Bamboo.

E. The Lifting Gaze. This building has winches and pulley systems to bring up grains and food stuffs from the plains below. These connect to the Resting house, and allow much faster transport of lighter materials

F. The Gate House. This guards the entrance to the carved path up the mountain.




The Fighters of Wold are known for their rapid efficiency in battle and their rigid discipline. When they are on the march they camp with an imposing line of tents leading directly in and out of the center of camp.



A. Leader’s and Head Evoker’s tents

B. Supply Carts and horses

C. Guard post tent

D. Main entry

E. Outer soldier tents and additional supply carts.



Among the taller hills of Tin-Hou is a craggy peak and a small lake. The town of Hi-Lik is a dwarven lakeside fishing village near the ruins of the older Hi-Kirit city.

A. Ruins of Hi-Kirit

B. Caves of Refuge

C. Deep Lake of eyeless fish

D. Realm of the Dark Terror

E. Cavern of the Heavy Water

F. Saughain Menace

G. End of the Mines

H. The spent sapphire mines.


In the clouds.

Occasionally a few of the strange floating rocks and islands are big enough for some enterprising individuals to build their home on them. This set of three large floating rocks has become the home of a family of cloud giants.

A. Fields of pumpkins and charit grass to feed the giants and their animals. It isn’t quite enough for all the animals and giants, leading to periodic foraging in the lands below.

B. Bison like Aurochs used for meat and milk by the giants

C. The lowering basket for descending to the ground by a winch and fully system.

D. The giant ostriches for a bit of meat and eggs

E. The Home of the giants




Sewers are necessary for large civilizations, but they tend to attract slimes and oozes. The advantage however is that as long as they don’t come up into the city, the oozes tend to keep the sewers flowing and regularly will clear certain types of blockages.

A. Junction

B. Major Access Junction.