Within a dark forest in the realm of the fey, lies a city suspended in the gloomy under-canopy of a primordial group of copse of giant trees.
The massive round disc forming the main level of the city is suspended by a web of 15 foot radius vines, and likely some magic levitation. Ascending above and below that main disc are the towers of Silveniat.
A. The arcane sanctum of Dagad
B. The cables of descent
C. The Citadel tower of the Tuatha
D. The home of eight faces, a macabre theatre.
E. The gate tower, containing the connections to other realms.
While most airships have been downed. Old airship docks are still around. Some have been repurposed but quite a few were originally built as below.
Airships are most commonly powered by by Mystic Engines, which provide a method of propulsion and levitation. This particular ship uses large side pontoon like outriggers with four enchanted basalt stones that channel the energy from the Mystic Engine into propulsion and stabilization. While most Mystic Engines failed almost one hundred years ago, this one appeared to have escaped that calamity perhaps do to the unique shielding around the engine itself, perhaps due to luck, or the will of a draconic patron.
A. The piloting stone helm
B. The main deck with loading
C. The fore castle
D. Captains Quarters
E. Crew Cabins
F. The head and closets
G. Guest Lounges and Storage
H. Transitory chamber
J. Mystic Engine Room
L. Guest Storage
M. Guest Rooms
N. Larder and Storage
A blind Druid lives near a bluff and a waterfall. The noise of the river, the sound of the waterfall and the different trees and textures make it perfect for navigating with no sight.
- A. The old Menhir
- B. The druids hut
- C. The deep waterfall
- D. The giant home tree
- E. The fallen basalt columns, known also as the dragons toothpicks.
Clean water is hard to come by, alcohol will kill pathogens, and grain can rot quickly in moist environments. This is why grain based beers are so common in medieval fantasy, or perhaps just because modern people like to drink. Either way here is a brewery.
5th Floor: Water is pumped up to cisterns at this level as well as the grain hauled up with a lift and dropped to the mill below.
4th Floor: The grist milling station.
3rd Floor: First mixing of the mash
2nd Floor: Filtering and distribution
1st Floor: The fermenting tanks, casking room and stock and display room.
The mountains between the Dependency of Golim and Shovamhon make travel tricky. Mountain passes are difficult to navigate at times and one easy pass is made more difficult by a high cliff. Many generations ago a path up the cliff was made with multiple buildings on the cliff face. Both as a defensive measure against bandits or invasion and to house a group of helpful monks.
A. The Monastery of Youv
B. The House of the last hike or House of Last Defense. Used as a garrison for defensive measures.
C. The Resting house. A large cave in the side of the cliff provides ample room for resting and feeding cattle.
D. The House of Birds. This building contains an aerie for birds used in local communication and a retrofitted chamber of winds that is operated by the Order of Bamboo.
E. The Lifting Gaze. This building has winches and pulley systems to bring up grains and food stuffs from the plains below. These connect to the Resting house, and allow much faster transport of lighter materials
F. The Gate House. This guards the entrance to the carved path up the mountain.
The Fighters of Wold are known for their rapid efficiency in battle and their rigid discipline. When they are on the march they camp with an imposing line of tents leading directly in and out of the center of camp.
A. Leader’s and Head Evoker’s tents
B. Supply Carts and horses
C. Guard post tent
D. Main entry
E. Outer soldier tents and additional supply carts.