Q is for Quick Change

DMsGuildProductLogoLargeIn the A to Z  Challenge I will be describing parts of my fictional world I am starting to use for Roleplaying games. Most of this information is not known by my players, not to hide it from them, but because I think tons about a location that I won’t force them to sit through during gaming sessions.

In the anime fairy tail there is a very evocative form of magic. It is known as exquip or requip magic. Given the prevalence of dimensional magic in my world, it makes sense to include in my game a character class that can do this.

I was considering making my own, but when I found one on the GMs Guild website It is easier to use what is there.

So this is a review of the Requipper for the 5th edition fighter class by B.A. Morrier

Overall impression:

The sub-class is excellent. Just about everything I agree with thematically and it seems balanced. There are a few pieces I am not sure about how well they balance in actual play as I have not used it to build a character I have actually run through adventures.


The basic ability is to have one stored item per fighter level and that means a maximum of 20 weapons or armors stored. That number seems a decent amount without bein overly difficult. I am glad the author didn’t try to tweak the 3 item attunement requirement, as that would cause a lot of difficulty in the rules as written.

The 7th level ability seems a little odd, at least for the part where you can swap weapons. At 3rd level you can store as a free action and retrieve as a bonus action, so in theory you can already do that. Otherwise it is a good place to introduce the storing of armors and outfits.

The remainder of the abilities are small tweaks to the Eldritch Knight abilities or sufficiently comparable.

In addition, there are eight new spells. Most seem reasonable and comparable. The Ethereal bonds spell and Frost Whip spell seem a bit strong for their level, but it would be good to see them in actual play. It is also good to mention that even though they are third level spells they are received much later than the wizard would receive his, so perhaps not a big deal.

It is definitely a homebrew sub-class I would allow, or depending on the campaign, encourage players to use. At only half a dollar it is good value.

Note: This was purchased by me and not provided for review.


One thought on “Q is for Quick Change

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