In the A to Z Challenge I will be describing parts of my fictional world I am starting to use for Roleplaying games. Most of this information is not known by my players, not to hide it from them, but because I think tons about a location that I won’t force them to sit through during gaming sessions.
A country of noblemen and serfs. The industry of farms, mines, and good roads.
Government and Society: The fiefdoms are loosely aligned between many noblemen, who work together when external trouble arises. approximately 80% of the population is of half-elfs, while the rest is made of other races. Is is not uncommon that those who work hard and are lucky will rise to be nobelmen of the realm, often sponsored by an allied nobel to swell the ranks of friendly nobles to a particular cause.
Architecture: Think Mannor houses and english countryside. The addition of baths heated like the roman ones is prevalent within the region.
Food, Goods, Imports and Exports: A land of many industries, the orchards of olives and cotton in the south, the mines in the west of gold and iron, and the wool and honey in the north.
The nature of vying nobles makes for the trade of cyphers and cryptologists and the order of bamboo’s courier service a common need in the region. Meats and cheeses are often imported to sate the tastes of the nobles.
Culture, Clothing and Holidays: The upper and lower classes wear cotton and wool. The upper class wearing fitted tunics of asymmetrical design and tight detailed patterning. The lower classes often wear long gathered robes that they adjust with cords through their day to suit the work, time and season. The lower classes will also use busy patterns in the design of the robes.
Common Races: Half-Elf, Human, Dwarven, Gnomes, Halflings
Common Backgrounds: Outlander, Nobel