In the A to Z Challenge I will be describing parts of my fictional world I am starting to use for Roleplaying games. Most of this information is not known by my players, not to hide it from them, but because I think tons about a location that I won’t force them to sit through during gaming sessions.
Hobartin lies just north of the Great Pinhou and by far more cosmopolotin.
Summary: Long ago the races of men and elves mingled. Initally outcast from both societies, they eventually formed their own society. Building on the understanding of magic of the elves and the passion of the human race, Hobartin excells at the manufacture of magical items, devices and spells.
Government and Society: The Half-Elven government is based on hereditarty titles passed from Mother to Daughter. The courts are comprised of a tri-cameral legislature that elect a triumverate from their own body. The three courts are the Court of Magisters (Gender Neutral meritocracy), Court of High Ladies (Hereditary female councilors), and the Court of the People (Popular elected from each region of the country). Each Court may elect one of the High Ladies to the triumverate, the most senior of which is the given the emergency powers within the triumverate. Elections are due next year and there is significant plotting afoot.
Architecture: Hobartin homes are influenced significantly by the outdoors and feature gardens. From kitchen gardens of the family homesteads, to the bejeweled ornamental palaces of the capitol of Gleanncala.
At the other end of the spectrum, there is a tradition of travelling overland caravans. Large Yurt like tents are used by nomadic tribes in the highlands traversing good and services, and it is said that they tend to the magic of the land.
Food, Goods, Imports and Exports: Cattle in the highlands combined with fruits, tubers and fermented cabbage grown throughout the nation are all eaten regularly. Jerky is a staple on the trails and on travels.
Hardwood Forests provide wood for export. While chemicals and rare reagents are a significant import to help fuel the magic item buisness.
Culture, Clothing and Holidays: Bells and flowers from the many gardens feature in mand daily and weekly routines.
The worship of Morphol is common in the region. Representing change and imbalance, the nature that things are not static and everything can take multiple forms. The doctrines emphasize equality, but also trend to vanity of appearance of form.
It is said in the stories of Morphol that a simple apearing dery jerky was given to a priest of Morphol and granted immense physicality and extra long life as long as it was the only thing he ate. When the priest finally indulges in a bowl of grapes, his skin melts away and the temple is overrun and sacked within a week.
During the spring there is a planting feastival, with three days of fasting where the only meal eaten is at exactly sunrise.
Common Races: Half-Elves, Elves in some forests, gnomes in the north.
Common Backgrounds: Sage, Outlander
The League of Adventurers
Within the domain of Hobartin is a singular guild, devoted to exploits of exploration and retreival of artifacts. This is the League of Adventurers. Set up by wealthy merchants and powerful mages for the retreival of ancient artifacts and discovery of new resources, it trains and equips the young ones of society to be effective treasure hunters.