The Fighters of Wold are known for their rapid efficiency in battle and their rigid discipline. When they are on the march they camp with an imposing line of tents leading directly in and out of the center of camp.
A. Leader’s and Head Evoker’s tents
B. Supply Carts and horses
C. Guard post tent
D. Main entry
E. Outer soldier tents and additional supply carts.
Among the taller hills of Tin-Hou is a craggy peak and a small lake. The town of Hi-Lik is a dwarven lakeside fishing village near the ruins of the older Hi-Kirit city.
A. Ruins of Hi-Kirit
B. Caves of Refuge
C. Deep Lake of eyeless fish
D. Realm of the Dark Terror
E. Cavern of the Heavy Water
F. Saughain Menace
G. End of the Mines
H. The spent sapphire mines.
Occasionally a few of the strange floating rocks and islands are big enough for some enterprising individuals to build their home on them. This set of three large floating rocks has become the home of a family of cloud giants.
A. Fields of pumpkins and charit grass to feed the giants and their animals. It isn’t quite enough for all the animals and giants, leading to periodic foraging in the lands below.
B. Bison like Aurochs used for meat and milk by the giants
C. The lowering basket for descending to the ground by a winch and fully system.
D. The giant ostriches for a bit of meat and eggs
E. The Home of the giants
Sewers are necessary for large civilizations, but they tend to attract slimes and oozes. The advantage however is that as long as they don’t come up into the city, the oozes tend to keep the sewers flowing and regularly will clear certain types of blockages.
B. Major Access Junction.
Amongst the cliffs exist a nearly floating spire of rock. Rough looking from a distance, the spire is carved in organic spirals with small designs in relief of the curves. To many it almost looks like decorated shellwork and more at home in some underwater scene.
The hanging spire is currently home to an eccentric sorceress and her pet flumphs.
1. The Dark observatory: this domed room is used to scry and can accurately show the positions of planets in illusion when commanded.
2. The Work rooms:
a. The Library
b. The drying room
c. The storerooms
d. The workroom
3. The Personal Quarters
a. The lounge
b. The master suite, wardrobe and flumph aerie
4. The Main halls
a. Entry Hall
b. Central column
c. Reading rooms
5. The Kitchen, Pantry and Larders
b. Pantry and Larder
6. The Guest Quarters
a. Standard Quarters
b. Special Quarters
7. The Scenery Room
In the hills there is a ruined city. Amongst the ruins is a black glass temple like structure. What it might have been built for originally is unknown, but lately it has become the base of operations for a spider cult.
A. The entrance hall has doors of bronze with a spiderweb motif and a sculpted spider statue resting on a scratched floor.
B. The priestly offices.
C. The dining preparation area
D. The kitchens
E. The inner courts
F. The inner walk. This corridor of shelves depicts holy scenes in miniatures.
G. The storage hall
H. The storage sheds
I. The mourning tree’s. These dead tree’s currently shelter a number of spider funnel webs.
J. The barracks
K. The sanctuary
Some standing stones are just decorative, or central to worship ceremonies. Others harbor secrets beneath them.
One in particular harbors secrets connecting it to multiple extra dimensional rooms. It is unclear to those who have studied it how all the criteria work, but at times a way is available to open paths to a collection of rooms.
A: The vaults of Eri Tanalor Verolan Yan the Lost (It is only approachable on the full moon during the aphelion of the rogue comet Nephit)
- The mundane vault
- The vault of war
- The vault of art (the hidden vault of jewelry)
- The vault of the strange (the hidden vault of the occult)
- The vault of magic
B: The chambers of the Hidden Library (Accessible with the right poem read at dawn on the summer solstice with one of a number of keys)
- Entrance Hall of Records
- Chamber of Tablets
- Chamber of Scrolls
- Chamber of Stories
- Chamber of Memories
- Chamber of Knowledge
- Chamber of Physicality
- Chamber of Mysteries
C: Halls of Mushrooms, accessible only in late fall when violet fungus is burned near the standing stone.
- Hall of Morels
- Den of Experience
- Vault of Fungi
Assuming you don’t go mad, it is rumored there are treasures to be had in the den of experience. Most don’t survive the psychedelic spores however.
D: An unusual campsite used by druids periodically. This is the most accessible as it is available with the right words as long as the standing stone is in full moonlight.
E: The Hall of Introspection. This is an empty hall and anything left here for too long simply disappears. It is quiet and suppresses all noise. Available during heavy winds and storms simply by touching the stone.